#GeoNodes – image to disp in shader/geo-nodes and attrib from gn to shaders and other experiments.

Typing some stuff here to see if it shows up on the frontpage?

same result but using geo nodes and no displacement in shader..

same but storing the image as an attribute on each vertex “heightMap”.. importing it and using it to displace in the shader.. 🙂

Procedural in shader…

Proc in geo nodes… and why tweaks may be needed to match results/get the results you want…

NON SCIENTIFIC EXPERIMENTAL TESTS AND COMPARISONS BELOW…

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Add a caption

adaptive disp/ shader procedural adjustments..

geo nodes procedural adjustments


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